Visiting a wine shop reminds Con that sometimes, we don’t want huge epics full of gajillions of characters all bellowing at one another like they’re in a Wagner opera. Sometimes, we want something a little more personal - like a string quartet.
Writing a role-playing game adventure is a lot like writing a story. Except that it’s also completely different. What I mean is, both share a lot of the same elements but, at the same time, they don’t. Read on to see if I manage to articulate this any better.