A poisoned wood. A shattered tower. An archer with a broken bow.

When you're down on your luck and desperate for money, you'll take what you can get.

Will the Wayfarer puts aside his distrust of magic and agrees to use his excellent archery to help the mysterious Lady Alliss. Trouble is, she won't tell him what she's planning or why.

Is it something to do with the strange figure lurking in the darkness beyond her ruined tower? Or the mysterious witch trees that thrive while everything else in the woodland perishes?

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